Display Name = "Snow Shrine B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 573, 17, 8, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 573, 17, 8, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 573, 17, 8, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 59, 37, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 59, 37, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 59, 37, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 19, 5, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 19, 5, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 574, 19, 5, 0, 0])
    Empty([])

CommonEvent 10
Name = "アピロ・ラゴス"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "穴"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "イリアス"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "ぷるこ"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 22
Name = "わんこ"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The retention of the holy element is good, and the flow of magical veins is also good..."])
    ShowText(["In this place, the conditions are just right."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Then, let's get started with the preparations right away!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The preparations for the ritual to grant power to Ilias have been made!"])
    ShowText(["Channeling magical power into the magic circle, summoning the Seven Archangels――"])
    Wait([30])
    ControlVariables([1347, 1347, 0, 0, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ScrollMap([8, 6, 4])
    Wait([120])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, the preparations for the ritual are complete, aren't they?"])
    ShowText(["Everyone, are you ready?"])
    ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Leave it to me."])
    ShowText(["We, the Seven Archangels, will gladly offer our magical power――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Archangels rushed from the Ilias Temple."])
    ShowText(["Additionally, there are strong beings who possess holy power――"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["I shall dedicate my power for the sake of Ilias..."])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Make sure to take my power too~!"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I am prepared to dedicate all of my life to Ilias..."])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Since I've been designated, there's no helping it..."])
    ShowText(["Even as a mere angel, I shall fulfill my duty."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["In terms of faith, it's a bit questionable..."])
    ShowText(["Is it really okay for me to join?"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["I will give my power to Ilias too!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Just a little, though..."])
    ShowText(["I will dedicate myself to Ilias as well!"])
    ShowPicture([5, "80_iriasu_st32", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hehe, even Inuel and Puruel..."])
    ShowText(["Shall we gratefully accept it?"])
    ControlSwitches([31, 31, 1])
    ConditionalBranch([0, 1360, 0])
      ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
      ShowText(["\\n<Victoria>"])
      ShowText(["Then, I shall lend my power..."])
      ControlSwitches([31, 31, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1359, 0])
      ShowTextAttributes(["cupid_fc1", 0, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["I will also help Ilias!"])
      ControlSwitches([31, 31, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 31, 1])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now that we have gathered enough holy beings, this is sufficient."])
      ShowText(["Then, let's begin."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 31, 0])
      ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Wah wah, it becomes troublesome if there are too many participants."])
      ShowText(["The concentration of energy will become harder to manage..."])
      ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let's gratefully accept the sentiment."])
      ShowText(["Then, let's begin."])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The atmosphere of the place has tightened."])
    ShowText(["At last, the ritual to strengthen Ilias's power begins—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Divine Might Holy One, Sacred Magic Bell—"])
    ShowText(["Offering the power of the loyal and strong, let us elevate the Holy Might—"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Ilias begins the incantation, power fills the area."])
    ShowText(["The power sent by the Seven Archangels and elite angels condenses into Ilias's body—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Radiant Light, Ascending Flame, Only I, Ten Thousand Traces—"])
    ShowText(["Now is the time to elevate the Goddess's power to its limit!"])
    PlaySE(["RPG::SE(@name=\"Saint8\", @pitch=100, @volume=80)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A dazzling light illuminates the shrine—"])
    ShowText(["And then――"])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([6])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Nothing has changed!!"])
    PlaySE(["RPG::SE(@name=\"Down3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is no change occurring in Ilias's body!"])
    Wait([60])
    ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["No way... Did it fail?"])
    ShowText(["No, the spell should have been activated..."])
    ShowTextAttributes(["eden_fc5", 2, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Could it be that my faith was insufficient...?"])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Could it be because I was thinking about dinner tonight...?"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Puppy>"])
    ShowText(["Did I mess up...?"])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...No, that's not it."])
    ShowText(["The spell was indeed successful, I felt it for sure."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And yet, there is no change in my body..."])
    ShowText(["What on earth is happening...?"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Ilias, aren't you already strong enough...?"])
    ShowPicture([5, "80_iriasu_st36", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Huh...!?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["You still seem to be feeling weakened, though..."])
    ShowText(["Even in that state, you already possess power approaching that of a Seraph."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["B-but..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Divine might is merely a spell for strengthening."])
    ShowText(["It shouldn't be a spell to regain the power of a Goddess in their prime."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Your current power can no longer be enhanced by the Divine Might Ritual."])
    ShowText(["You have already reached the limits of that body."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That is certainly true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias has continued her harsh adventures in a frail body—"])
    ShowText(["As a result, she has undergone considerable combat training."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She is no longer a weakened and powerless body."])
    ShowText(["As an angel, she has been trained to the extreme limits—"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["So, this spell was unnecessary then..."])
    ShowText(["I feel somewhat complicated about this."])
    ShowTextAttributes(["rafaera_fc1", 1, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["No, isn't this a joyful matter?"])
    ShowText(["Ilias is strong enough that she does not need such a spell."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["As Raphaela said, this is a wonderful thing."])
    ShowText(["Then let's celebrate Ilias's power with three cheers."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's embarrassing, so please stop..."])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Banzai! Banzai!"])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["...Huh, isn't everyone doing it?"])
    ShowText(["Was I too early with my timing?"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["Banzai, banzai..."])
    ShowText(["...Ah, isn't everyone joining in?"])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Banzai! Banzai!"])
    ShowText(["Are we doing it or not, which is it?!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Huh, is everyone doing it?"])
    ShowText(["Banzai! Banzai...!"])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Zion..."])
    ShowText(["Because you jumped the gun, the higher-ups are in a panic."])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["I don't know anything about it!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are all angels just a bunch of fools...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are all angels just a bunch of fools...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are all angels just a bunch of fools...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["I feel the same..."])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Banzai! Banzai!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Long live Lady Ilias!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the end, there was nothing to gain—"])
    ShowText(["Just as I was about to conclude with a festive atmosphere, that moment came."])
    ErasePicture([5])
    FadeoutBGM([1])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowAnimation([10, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["It seems like it's a lot of fun, huh?"])
    ShowText(["What kind of festival is this, I wonder...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As usual, the transcendent being appeared suddenly as if it were a joke—"])
    ShowText(["Apiro Lagos had descended to this place."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Apiro Lagos... what are you doing here!?"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["I heard the angels are up to something big, so I thought I'd come to watch."])
    ShowText(["But did it fail?"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["It seems like the ritual itself wasn't even necessary, huh?"])
    ShowText(["That's none of your concern, and the ritual is already over."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If you have no business here, then vanish!"])
    ShowText(["Since I came all this way, you could at least entertain me."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Besides... it's a chance to catch them all at once!"])
    ShowText(["And... it's a chance to catch them all at once!"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([12, 547, false])
    Wait([120])
    ControlSwitches([33, 33, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Apiro Lagos created a gate to another dimension!"])
    ShowText(["The space-time is warped, and the area converges into the gate――"])
    Wait([60])
    ShowTextAttributes(["alice0_fc2", 4, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["This is bad, we must not be sucked into that!"])
    ShowText(["I have no idea where it leads!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ugh...!"])
    ShowAnimation([12, 547, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["My companions braced themselves to avoid being sucked into the gate, but――"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, -2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, -2])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -2])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Wanko>"])
    ShowText(["Wah wah wah!!"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Puruko>"])
    ShowText(["Help me!! Lady Ilias!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Wanko and Puruko have been sucked into the gate!"])
    Wait([30])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Alright, first two of them~♪"])
    ShowText(["Everyone is really doing their best~."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inuel! Puruel!!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ah, geez! What troublesome servants!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -4])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -4])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias jumped into the gate!"])
    Wait([30])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Ah~ she jumped in on her own."])
    ShowText(["What a compassionate Goddess, going to save her pets."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Ugh...! Scatter!!"])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 1])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gate closed with Sonya's power!"])
    ShowText(["The convergence of time and space settled, and the suction force disappeared――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["I see, you were over there too..."])
    ShowText(["This looks quite troublesome."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Where did Lady Ilias and the pets disappear to...!?"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["You can probably see it with your white rabbit eyes, right?"])
    ShowText(["The destination is a different dimension where the flow of time is different from this world."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["One second here is five years over there..."])
    ShowText(["Since they've been sucked in for a minute already, 300 years have passed."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["The two pets are definitely dead by now."])
    ShowText(["I wonder if the Goddess is also done for in that body...?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, no way...!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, no way...!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, no way...!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One second here equals five years in the alternate world where Ilias was sent――"])
    ShowText(["And while we're doing this, five years, ten years will pass."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I will hurry to rescue them..."])
    ShowText(["First, I need to defeat this guy!"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["So, you plan to take me down in just a minute or so?"])
    ShowText(["No way, I'm quite strong, you know."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Goddess, you should just give up already."])
    ShowText(["After all, the time limit has long passed..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way......"])
    ShowTextAttributes(["rafaera_fc1", 3, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Ah, what could this mean..."])
    ShowTextAttributes(["eden_fc5", 0, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["No, I refuse to believe it――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Confusion and sorrow spread among everyone――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["――It was at that moment."])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["However, that's not quite the case..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a voice resonates in my mind."])
    ShowText(["What is this—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way... Lady Ilias!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's no doubt, it's the voice of the Goddess Ilias."])
    ShowText(["It's been over 500 years since I was thrown into another world――"])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The flow of time here and there is different――"])
    ShowText(["In other words, it has given me a vast amount of time."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That was a mistake, Apiro Lagos."])
    ShowText(["For me, as a Goddess, a vast amount of time is a significant charging period――"])
    ShowTextAttributes(["apiro_ragos_fc1", 2, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["No way...! Even if I rot, I'm still a Goddess...!!"])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Inuel, Puruel... I've obtained the coordinates over there."])
    ShowText(["Lend me your power, I'm going to open the gate!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Inuel>"])
    ShowText(["Yes, Lady Ilias!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Puruel>"])
    ShowText(["Gate open! We're going back to our original world~!!"])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 0])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gate from earlier opened once again in that spot."])
    ShowText(["From there, a divine aura overflowed――"])
    SetEventLocation([20, 0, 59, 9, 2])
    SetEventLocation([22, 0, 58, 8, 2])
    SetEventLocation([21, 0, 60, 8, 2])
    ControlSwitches([34, 34, 0])
    Wait([30])
    ShowAnimation([20, 501, false])
    Wait([30])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Wait([150])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Thanks to this, as you can see."])
    ShowText(["I've managed to accumulate quite a bit of power."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lady Ilias, returned to her original form, reappears from the gate of the alternate space."])
    ShowText(["And following her are two attendants――"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([22, 501, false])
    Wait([30])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ShowAnimation([21, 501, false])
    Wait([30])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Wait([120])
    ShowPicture([6, "80_inuel_st01", 0, 0, -170, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_puruel_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -170, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Puruel>"])
    ShowText(["We've returned to the present world~!"])
    ShowText(["Wow, it's been a while~♪"])
    ShowTextAttributes(["inuel_fc1", 0, 0, 2])
    ShowText(["\\n<Inuel>"])
    ShowText(["It's really true that the flow of time is different..."])
    ShowText(["We are still as we were when we were thrown over there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems these two attendants have also undergone a significant power-up."])
    ShowText(["They must have trained for hundreds of years under the Goddess's protection in another world――"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowAnimation([12, 542, false])
    Wait([60])
    ControlSwitches([33, 33, 1])
    Wait([90])
    ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There must have been quite a bit of hardship in the alternate world."])
    ShowText(["Apoptosis, indigenous monsters, and attacks from time-space pirates..."])
    ShowPicture([5, "80_iriasu_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For hundreds of years, they have persevered through all of that."])
    ShowText(["Let them fully experience this grudge."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["I think you understand, but..."])
    ShowText(["I've killed the Sub Ilias you all speak of."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["So you don't mistakenly think we're evenly matched, right?"])
    ShowText(["The Apostles of Chaos are stronger than Goddess!"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, Luka... and companions."])
    ShowText(["Now is the time to fight alongside me."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, even arrogance has powered up..."])
      ShowText(["But, right now, you are reassuring!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, even arrogance has powered up..."])
      ShowText(["But, right now, you are reassuring!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, even arrogance has powered up..."])
      ShowText(["But, right now, you are reassuring!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Even if the ritual failed, it seems we've managed to power up..."])
    ShowText(["Then let's fight together, Ilias!"])
    ErasePicture([5])
    ControlSwitches([39, 39, 1])
    ConditionalBranch([0, 3088, 0])
      ConditionalBranch([4, 32, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3089, 0])
      ConditionalBranch([4, 510, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3090, 0])
      ConditionalBranch([4, 511, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3091, 0])
      ConditionalBranch([4, 512, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3092, 0])
      ConditionalBranch([4, 513, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3093, 0])
      ConditionalBranch([4, 514, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 515, 0])
        Empty([])
      Else([])
        ControlSwitches([39, 39, 0])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["add_actor_ex(27)"])
    ScriptMore(["add_actor_ex(516)"])
    ScriptMore(["add_actor_ex(517)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(27,312)"])
      ScriptMore(["set_class_level(27, 22, 10, false, false)"])
      ScriptMore(["set_class_level(27, 28, 10, false, false)"])
      ScriptMore(["set_class_level(27, 29, 10, false, false)"])
      ScriptMore(["set_class_level(27, 47, 10, false, false)"])
      ScriptMore(["set_class_level(27, 48, 10, false, false)"])
      ScriptMore(["set_class_level(27, 126, 10, false, false)"])
      ScriptMore(["set_class_level(27, 127, 10, false, false)"])
      ScriptMore(["set_class_level(27, 128, 10, false, false)"])
      ScriptMore(["set_class_level(27, 366, 10, false, false)"])
      ScriptMore(["set_class_level(27, 367, 10, false, false)"])
      ScriptMore(["set_class_level(27, 7017, 15, false, false)"])
      Script(["set_class_level(27, 7018, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7019, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7020, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7023, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7026, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7029, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7047, 15, false, false)"])
      ScriptMore(["set_class_level(27, 7058, 20, false, true)"])
      ScriptMore(["set_class_level(27, 7063, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7064, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7080, 20, false, false)"])
      Script(["set_class_level(27, 7436, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7437, 20, false, false)"])
      ScriptMore(["set_class_level(27, 7450, 1, false, true)"])
      Script(["change_actor_ability(27,9816,9817,9818,9819,9820,"])
      ScriptMore(["9821,9822,9825,9826,9829,9848,9859,9864,9865,9925,"])
      ScriptMore(["9968,9969,9971,195,270,458,490,556,672,674,6339,"])
      ScriptMore(["6359,6428,6561,6781,6863,6868,6965,7243,7254,7259,"])
      ScriptMore(["7264,7274,7279,7298,7318,7441,7600,7659,7669,7721,"])
      ScriptMore(["7723,7909,7939,7972,7974,8516,9944,9955,9961,"])
      ScriptMore(["10020,10058)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 27])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias, Puruel, and Inuel have joined the party!"])
    Wait([60])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Of course, we, the Seven Archangels, will fight alongside you as well."])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["The opponent is the Apostle of Chaos!"])
    ShowText(["Let's see this power that surpasses the Goddess!!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([56, 56, 0, 0, 15])
    Script(["add_actor_ex(32)"])
    ScriptMore(["add_actor_ex(510)"])
    ScriptMore(["add_actor_ex(511)"])
    ScriptMore(["add_actor_ex(512)"])
    ScriptMore(["add_actor_ex(513)"])
    ScriptMore(["add_actor_ex(514)"])
    ScriptMore(["add_actor_ex(515)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 3453, 1])
        CallCommonEvent([9113])
        Empty([])
      BranchEnd([])
      Script(["change_actor_equip_stone(32,4,2104,3060)"])
      ScriptMore(["change_actor_equip_stone(32,5,2114,3070,4108)"])
      ScriptMore(["change_actor_equip_stone(510,4,2104,3070)"])
      ScriptMore(["change_actor_equip_stone(510,5,4234,3070,3679)"])
      ScriptMore(["change_actor_equip_stone(511,4,2104,3060)"])
      ScriptMore(["change_actor_equip_stone(511,5,2512,3070,3772)"])
      ScriptMore(["change_actor_equip_stone(512,4,2104,3060)"])
      ScriptMore(["change_actor_equip_stone(512,5,2114,3070,3496)"])
      ScriptMore(["change_actor_equip_stone(513,4,2104,2846)"])
      ScriptMore(["change_actor_equip_stone(513,5,2443,3070,4090)"])
      ScriptMore(["change_actor_equip_stone(514,4,2105,2512)"])
      ScriptMore(["change_actor_equip_stone(514,5,2512,3060,3814)"])
      Script(["change_actor_equip_stone(515,4,2105,2512)"])
      ScriptMore(["change_actor_equip_stone(515,5,2512,3070,3820)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 32])
    RecoverAll([0, 510])
    RecoverAll([0, 511])
    RecoverAll([0, 512])
    RecoverAll([0, 513])
    RecoverAll([0, 514])
    RecoverAll([0, 515])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Seven Archangels have temporarily joined the party!"])
    ShowText(["With certain trust gained, the equipment of the Seven Archangels can now be changed!"])
    Wait([60])
    ShowPicture([5, "80_apiro_ragos_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Sure, come at me all together!"])
    ShowText(["I'll send all of you to heaven like angels!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let any more disasters befall this world..."])
    ShowText(["Let's go, Apiro Lagos!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2189, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["apiro_ragos_fc1", 1, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["As expected, this won't be easy..."])
    ShowText(["Your power already reaches the Apostle of Chaos... huh."])
    ShowTextAttributes(["apiro_ragos_fc1", 1, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["It seems that the final battle is drawing near."])
    ShowText(["Right now is not the time to be dying unnecessarily."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["So, with that, bye-bye!!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, -5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -5])"])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Apiro Lagos retreated――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, let her get away..."])
      ShowText(["As always, she's quick on her feet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, let her get away..."])
      ShowText(["As always, she's quick on her feet."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ugh, let her get away..."])
      ShowText(["As always, she's quick on her feet."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([30])
    Script(["gain_medal(198)"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["For now, that's just fine..."])
    ShowText(["If we continued the fight like this, we would have had casualties on our side as well."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Still, I finally managed to return to that form."])
    ShowText(["How does it feel to have your wish come true?"])
    ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's the result of quite a struggle over there..."])
    ShowText(["I don't feel too sentimental about it."])
    ShowPicture([6, "80_inuel_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_puruel_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["puruel_fc1", 0, 0, 2])
    ShowText(["\\n<Puruel>"])
    ShowText(["We've become quite impressive, haven't we♪"])
    ShowTextAttributes(["inuel_fc1", 0, 0, 2])
    ShowText(["\\n<Inuel>"])
    ShowText(["We've been fighting alongside Ilias all this time!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... You all have splendidly graduated from being mascots."])
      ShowText(["It means we have more reliable companions now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... You all have splendidly graduated from being mascots."])
      ShowText(["It means we have more reliable companions now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... You all have splendidly graduated from being mascots."])
      ShowText(["It means we have more reliable companions now."])
      Empty([])

    BranchEnd([])
    ErasePicture([6])
    ShowPicture([5, "80_iriasu_st06", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sandalforne_fc1", 1, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sandalphone, in the form of the goddess Ilias"])
    ShowText(["\\n<Metatronne>"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["Sandalphone-chan really dislikes Lady Ilias, doesn't she?"])
    ShowText(["Did something happen...?"])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["H-Hey, it's me, it's me!"])
    PlaySE(["RPG::SE(@name=\"Down3\", @pitch=100, @volume=80)"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The body of the Goddess Ilias is shrinking――"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Main02_cip\\\", 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Main02_cip\", 5])"])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Look, it's your friend Ilias!"])
    ShowTextAttributes(["sandalforne_fc1", 5, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["Lady Ilias, my friend..."])
    ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Good grief, really..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You can return to a smaller form too..."])
    ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The change is quite flexible..."])
    ShowText(["If you prefer this form, please let me know in the Pocket Monster Castle."])
    PlaySE(["RPG::SE(@name=\"Raise3\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Main01_cip\\\", 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Main01_cip\", 3])"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Here we go."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias returned to her Goddess form――"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([808, 0, 0, 1])
    ControlSwitches([7035, 7035, 0])
    Wait([60])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["I too wish to return to my original form soon."])
    ShowText(["I wonder when the ritual in the Cave of Sealing will be completed..."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, it seems we don't have the luxury to wait for the completion of the ritual..."])
    ShowText(["As Apiro Lagos said, the final showdown is just around the corner."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Finally, it's time…"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Most of the sixteen Calamities have been dealt with."])
    ShowText(["And through this series of battles, our power has greatly increased――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["At last, we are going to challenge the Goddess of Chaos..."])
      ShowText(["With our current strength, we will surely be able to win."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["At last, we are going to challenge the Goddess of Chaos..."])
      ShowText(["With our current strength, we will surely be able to win."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["At last, we are going to challenge the Goddess of Chaos..."])
      ShowText(["With our current strength, we will surely be able to win."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Let's go, everyone."])
    ShowText(["It's about time to clear the chaos mist from this world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Perhaps there are still things left to accomplish in this world."])
    ShowText(["Once we've finished everything we need to do――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At last, the final battle against the Goddess of Chaos awaits."])
    ShowText(["Let's make sure we have no regrets before we head into Central Tartarus――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["actor_equip_unlock(32)"])
      ScriptMore(["actor_equip_unlock(510)"])
      ScriptMore(["actor_equip_unlock(511)"])
      ScriptMore(["actor_equip_unlock(512)"])
      ScriptMore(["actor_equip_unlock(513)"])
      ScriptMore(["actor_equip_unlock(514)"])
      ScriptMore(["actor_equip_unlock(515)"])
      ConditionalBranch([0, 39, 0])
        ControlSwitches([3088, 3093, 1])
        Script(["delete_actor_ex(32)"])
        ScriptMore(["delete_actor_ex(510)"])
        ScriptMore(["delete_actor_ex(511)"])
        ScriptMore(["delete_actor_ex(512)"])
        ScriptMore(["delete_actor_ex(513)"])
        ScriptMore(["delete_actor_ex(514)"])
        ScriptMore(["delete_actor_ex(515)"])
        Empty([])
      Else([])
        ConditionalBranch([0, 3088, 1])
          Script(["delete_actor_ex(32)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3089, 1])
          Script(["delete_actor_ex(510)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3090, 1])
          Script(["delete_actor_ex(511)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3091, 1])
          Script(["delete_actor_ex(512)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3092, 1])
          Script(["delete_actor_ex(513)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3093, 1])
          Script(["delete_actor_ex(514)"])
          ScriptMore(["delete_actor_ex(515)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 912, 0, 1, 1])
      Script(["move_stand_actor(32)"])
      ScriptMore(["move_stand_actor(510)"])
      ScriptMore(["move_stand_actor(511)"])
      ScriptMore(["move_stand_actor(512)"])
      ScriptMore(["move_stand_actor(513)"])
      ScriptMore(["move_stand_actor(514)"])
      ScriptMore(["move_stand_actor(515)"])
      Empty([])

    BranchEnd([])
    ControlSwitches([39, 39, 1])
    ControlVariables([56, 56, 0, 0, 8])
    Wait([60])
    ControlSwitches([34, 34, 1])
    ControlVariables([1347, 1347, 0, 0, 3])
    TransferPlayer([0, 574, 59, 18, 2, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_sinpi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
